package game.define.typedef
{
	public class PlayerActionType
	{
		public static const RUN_LEFT:int = 1;
		public static const RUN_RIHT:int = 2;
		public static const RUN_UPPER:int = 3;
		public static const RUN_LOWER:int = 4;
		
		public static const RUN_RIGHT_UPPER:int = 5;
		public static const RUN_RIGHT_LOWER:int = 6;
		public static const RUN_LEFT_UPPER:int = 7;
		public static const RUN_LEFT_LOWER:int = 8;
		
		public static const STAND_UPPER:int = 9;
		public static const STAND_LOWER:int = 10;
		public static const STAND_LEFT:int = 11;
		public static const STAND_RIGHT:int = 12;
		
		public static const STAND_RIGHT_UPPER:int = 13;
		public static const STAND_RIGHT_LOWER:int = 14;
		public static const STAND_LEFT_UPPER:int = 15;
		public static const STAND_LEFT_LOWER:int = 16;
	}
}